Luckily, after the slight failure of Wildstar, NCSoft has come to its senses and we can now see the Korean developer and publisher focusing on making it up for the delay.
Since Blade & Soul’s western launch we have seen a good deal of updates implemented, and the MMORPG can be considered highly active. In just a few months, it has managed to build up a firm player base who seem to be loyal to the game.
The arrival of the Warlock class already hinted that NCSoft is going to focus most of its efforts on catching up with the Korean version content-wise, hence satisfying the western players. At first, I had my doubts whether Blade & Soul would be able to handle the early 2016 competition with titles like Black Desert and Asta arriving in the west, but thanks to the fact that players already found ways to play on Asian servers beforehand, Blade & Soul had an already significant player base by the time it had launched in the NA and EU regions.
If NCSoft manages to keep up this community-pleasing attitude, I am well convinced that Blade & Soul will remain a highly popular game for years to come. There is still a good deal of classes that are yet to be released and I am pretty sure there will also be plenty of level cap-raising expansions in the future. From my personal experience, EU players seem to be loving the game as a whole and I am sure the NA community also feels the same way. The only thing that needs to be taken care of right now are the script using cheaters in PvP and the bots, but that is an issue that most MMORPGs generally suffer from.
How do you guys like the game so far? Feel free to tell us about your experiences below.